Interactive Narrative, Visual Poem, 3D Storytelling, Philosophical Art, Digital Poetry, Three.js, Web Speech API, Text-to-Speech (TTS), Post-processing Shaders, Interactive Dialogue

Dialog between an abstract boat and its waves

Unfold a philosophical dialogue between an abstract boat and its waves in this interactive 3D poem. Click to give voice to each character and watch the conversation come to life in a shifting, psychedelic dreamscape. This experience is a playable poem, an interactive diorama where you direct a conversation between two abstract characters. The story is told through their 14-part dialogue, which you reveal piece by piece. The Characters The Waves: A collective entity representing a two-dimensional, timeless existence. Their dialogue, which explores themes of repetition and the surface of things, is read in a higher-pitched synthesized voice. The Boat: A singular being defined by its three-dimensional volume and purpose. It carries memories and speaks of depth and direction in a deeper synthesized voice. How to Unfold the Dialogue Your role is to give voice to the characters and progress their philosophical exchange. The interaction is simple and sequential: Begin the Conversation: To start a new exchange, click on any of the white, horizontal wave lines. Each line represents a part of the dialogue. This action will prompt the Waves to speak their line, which appears in a speech bubble on the left. Await the Response: Listen as the Waves' dialogue is read aloud by the text-to-speech engine. Once they finish, the Boat will glow green, indicating it is ready to respond. Elicit the Reply: Click on the glowing green Boat to hear its part of the conversation. Its response will appear in a speech bubble on the right. Continue the Story: After the Boat has spoken, the scene will reset to a neutral state. You can then click another unused wave line (they turn dark after being used) to reveal the next part of their dialogue, until the entire 14-part story has been told.

"A Dialogue Between a Boat and Its Waves" is a short, interactive story set in a surreal 3D world. It presents a philosophical exchange between two entities: a boat, defined by its volume, depth, and journey, and the waves, defined by their flatness, repetition, and timelessness. Your clicks act as the catalyst, prompting each character to speak their part of the poetic dialogue. As the conversation unfolds, the world shifts through a series of psychedelic duotone color schemes, with each line read aloud by distinct synthesized voices. It is a brief, meditative piece on perception, memory, and existence.

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Unfold a philosophical dialogue between an abstract boat and its waves in this interactive 3D poem. Click to give voice to each character and watch the conversation come to life in a shifting, psychedelic dreamscape. This experience is a playable poem, an interactive diorama where you direct a conversation between two abstract characters. The story is told through their 14-part dialogue, which you reveal piece by piece. The Characters The Waves: A collective entity representing a two-dimensional, timeless existence. Their dialogue, which explores themes of repetition and the surface of things, is read in a higher-pitched synthesized voice. The Boat: A singular being defined by its three-dimensional volume and purpose. It carries memories and speaks of depth and direction in a deeper synthesized voice. How to Unfold the Dialogue Your role is to give voice to the characters and progress their philosophical exchange. The interaction is simple and sequential: Begin the Conversation: To start a new exchange, click on any of the white, horizontal wave lines. Each line represents a part of the dialogue. This action will prompt the Waves to speak their line, which appears in a speech bubble on the left. Await the Response: Listen as the Waves' dialogue is read aloud by the text-to-speech engine. Once they finish, the Boat will glow green, indicating it is ready to respond. Elicit the Reply: Click on the glowing green Boat to hear its part of the conversation. Its response will appear in a speech bubble on the right. Continue the Story: After the Boat has spoken, the scene will reset to a neutral state. You can then click another unused wave line (they turn dark after being used) to reveal the next part of their dialogue, until the entire 14-part story has been told.

Interactive Narrative, Visual Poem, 3D Storytelling, Philosophical Art, Digital Poetry, Three.js, Web Speech API, Text-to-Speech (TTS), Post-processing Shaders, Interactive Dialogue

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Dialog between an abstract boat and its waves