Condom Jokes
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Condom Jokes is a metaphorical playground for two players. Each player controls an abstract character within a simple maze that reacts to their proximity. The maze is divided into invisible zones, each pre-determined to be either 'harmonious' or 'dissonant.' When the two characters meet, the nature of the zone dictates the outcome. A meeting in a dissonant zone results in discordant sounds and a sad expression from the maze itself. A harmonious encounter, however, is rewarded with pleasant chords, a smiling maze, and a lighthearted joke. It's an abstract exploration of connection, context, and communication, controlled with simple keyboard inputs.
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A two-player abstract simulation where your interactions have consequences. Navigate two characters through a dynamic maze to trigger harmonious or dissonant audiovisual events based on where you meet. This application is an interactive parable about connection, designed for two people using the same keyboard. You each control an avatar, and your goal is to explore the maze and discover the consequences of your interactions with one another. The Controls The controls are split between two players: Player 1 (Blue Character): Use the WASD keys to move. Player 2 (Red Character): Use the Arrow Keys to move. Reset: Press the SPACEBAR at any time to reset the maze and start over. The Consequences of Connection The core of the experience happens when your two characters touch. The maze is secretly divided into random zones, and the outcome of your meeting depends entirely on where in the maze you connect. Harmonious Outcome: If you meet in a 'harmonious' zone, the world reacts positively. You'll be rewarded with pleasant musical chords, the maze's mouth will curve into a smile, your characters will glow, and a humorous joke will appear on screen. Dissonant Outcome: If the meeting occurs in a 'dissonant' zone, the world reacts negatively. You'll hear jarring, discordant sounds, and the maze will frown upon the interaction. Moving Apart: The effects last only as long as the characters are touching. Move them apart to reset the maze's expression and explore a new potential connection elsewhere.
Two-Player Game, Abstract Simulation, Interactive Art, Metaphorical Game, Procedural Audio, Three.js, Tone.js, Local Multiplayer, Dynamic Environment, Keyboard Controls, Relationships, Communication, Interactive Parable, Consequence, Cooperative Play
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Condom Jokes